Remote job opening for Lead Hard Surface Artist

Remote job opening for Lead Hard Surface Artist

Studio: Ghostpunch Games House

Job Opening: Lead Hard Surface Artist

Location: Remote

Type: Full-Time

Responsibilities:

  • Modeling, texturing, and engine implementation of vehicles and equipment for a game developed with the Unreal Engine
  • Working with the art team and technical directors to establish best practices for the vehicles and equipment game assets
  • Managing a dedicated project team including establishing deliverables and reviewing assets

Qualifications & Skills:

  • 5+ years of experience creating video game art
  • Hard surface modeling experience
  • Strong working knowledge of 3DS Max or Maya
  • Strong working knowledge of Photoshop and texture creation for use in PBR shaders
  • A passion for video games, both making them and playing them
  • Solid understanding of authentic vehicle function and operation
  • Experience leading or mentoring other artists
  • Experience reviewing assets
  • Solid understanding of asset optimization techniques/challenges
  • Strong portfolio of vehicles and other hard surface art examples
  • AAA oc/console game development experience

Apply for the Job Online: To apply, visit https://ghostpunch.freshteam.com/jobs/oaxUT4bt68Fu/lead-hard-surface-artist#applicant-form