Studio: Ghostpunch Games House
Job Opening: Lead Hard Surface Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Modeling, texturing, and engine implementation of vehicles and equipment for a game developed with the Unreal Engine
- Working with the art team and technical directors to establish best practices for the vehicles and equipment game assets
- Managing a dedicated project team including establishing deliverables and reviewing assets
Qualifications & Skills:
- 5+ years of experience creating video game art
- Hard surface modeling experience
- Strong working knowledge of 3DS Max or Maya
- Strong working knowledge of Photoshop and texture creation for use in PBR shaders
- A passion for video games, both making them and playing them
- Solid understanding of authentic vehicle function and operation
- Experience leading or mentoring other artists
- Experience reviewing assets
- Solid understanding of asset optimization techniques/challenges
- Strong portfolio of vehicles and other hard surface art examples
- AAA oc/console game development experience
Apply for the Job Online: To apply, visit https://ghostpunch.freshteam.com/jobs/oaxUT4bt68Fu/lead-hard-surface-artist#applicant-form