Studio: BULKHEAD
Job Opening: Environment Artist
Location: Fully Remote
Type: Full-Time
Responsibilities:
- Working to a deadline and ensuring to creation of outstanding environments whilst keeping in mind engine constraints
- Following guidelines and concepts to create assets and worlds tied to the vision of the team
- Understand and follow style guides to guarantee the consistency of the game
- Work with the Art Lead to ensure all milestones are hit in a professional manner
- Create believable and photorealistic environments within UE5
- Create game-ready assets given the technical limitations
- Work within inter-disciplinary teams of artists, level designers and tech artists
- Complete all tasks in a timely manner and to a consistent high-quality standard
- Demonstrate a desire to learn and grow professionally
Qualifications & Skills:
- Expert understanding of current game art processes, limitations, and dependencies
- Proficient experience with relevant software packages such as 3ds Max or Blender, Photoshop, Substance Designer / Painter, and Zbrush
- An understanding of UE5 and its new technologies such as Nanite and Lumen and working with PBR materials to ensure all artwork is to a high standard.
- Good English communication and writing skills
- Always chasing the highest possible quality
- Self-motivated and team-focused
- Heavy focus on environmental art
- Proficiency in high and low poly modelling
- Proficiency in texturing, following PBR rules
- Strong technical skills (modelling/baking / UVs / modularity/shaders)
- Strong artistic skills (shapes/colours/proportions/lighting)
- A keen eye for detail and realism