Remote job opening for Environment Artist at BULKHEAD

Remote job opening for Environment Artist at BULKHEAD

Studio: BULKHEAD

Job Opening: Environment Artist

Location: Fully Remote

Type: Full-Time

Responsibilities:

  • Working to a deadline and ensuring to creation of outstanding environments whilst keeping in mind engine constraints
  • Following guidelines and concepts to create assets and worlds tied to the vision of the team
  • Understand and follow style guides to guarantee the consistency of the game
  • Work with the Art Lead to ensure all milestones are hit in a professional manner
  • Create believable and photorealistic environments within UE5
  • Create game-ready assets given the technical limitations
  • Work within inter-disciplinary teams of artists, level designers and tech artists
  • Complete all tasks in a timely manner and to a consistent high-quality standard
  • Demonstrate a desire to learn and grow professionally

Qualifications & Skills:

  • Expert understanding of current game art processes, limitations, and dependencies
  • Proficient experience with relevant software packages such as 3ds Max or Blender, Photoshop, Substance Designer / Painter, and Zbrush
  • An understanding of UE5 and its new technologies such as Nanite and Lumen and working with PBR materials to ensure all artwork is to a high standard.
  • Good English communication and writing skills
  • Always chasing the highest possible quality
  • Self-motivated and team-focused
  • Heavy focus on environmental art
  • Proficiency in high and low poly modelling
  • Proficiency in texturing, following PBR rules
  • Strong technical skills (modelling/baking / UVs / modularity/shaders)
  • Strong artistic skills (shapes/colours/proportions/lighting)
  • A keen eye for detail and realism

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