Job Opening: 3D Artist (Modeling & Texturing) for game development
Location: Remote
Type: Full-Time
Responsibilities:
- Create high-quality 3D models (organic & hard surface)
- Develop detailed textures using PBR workflows
- Collaborate with designers and animators to bring assets to life
- Optimize assets for real-time engines (Unity/Unreal)
Qualifications & Skills:
- Proficiency in Blender/Maya/3ds Max + Substance Painter/Photoshop
- Strong portfolio demonstrating 3D modeling & texturing
- Knowledge of topology, UV mapping, and baking