Remote job for Tech Artist at Omeda Studios

Remote job for Tech Artist at Omeda Studios

Studio: Omeda Studios

Job Opening: Tech Artist (Mid-Senior – Generalist)

Location: Fully Remote

Type: Full-Time

Responsibilities:

  • Create and maintain Blueprints, Materials, Character Models
  • Work closely with artists, designers, and programmers to help bring the heroes within Predecessor to life.
  • Solve technical challenges Performance, FX, and Tools.
  • Improve and help establish pipelines & best practices for content teams.
  • Troubleshoot existing tech and support incoming tech.
  • Work with multiple teams throughout the pipeline and be a point of contact for troubleshooting and implementation within the engine.
  • Work with artists to create materials, textures, and shaders for Character related content such as skins and fx.

Qualifications & Skills:

  • Mid to senior-level of professional Technical Art experience in the game industry
  • Strong understanding of current content creation suites such as Maya, and Substance tools
  • Good understanding of real-time rendering and shaders
  • Experience within Unreal Engine
  • Good understanding of UI design and delivery
  • Have strong technical problem-solving skills that allow for quick project execution
  • Self-motivated, self-sufficient, well organised, and able to multitask
  • Ability to work collaboratively and communicate with multiple teams
  • Ability to thrive in a fast-paced environment

Nice to Have

  • Abilities in secondary areas such as Lighting, Modelling, or VFX
  • Experience working with and knowledge of current-generation, and last-gen console hardware
  • Experience with real-time networked multiplayer games
  • Passionate about MOBAs

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