
Studio: CI Games
Job Opening: Maya Rigger
Location: Remote
Type: Full-Time
Responsibilities:
- Set up and skin high-quality character rigs in Maya, from initial skeleton layout to final deformation, learning and utilising our procedural tools.
- Use tools like FaceFx to generate compelling facial animation directly from audio tracks.
- Work within a pipeline that uses Maya and Unreal Engine 5 to bring our characters to life.
- Act as a guardian for quality, ensuring that artistic and animation goals are never compromised by technical limitations.
- Help refine and improve our workflows and pipelines by collaborating closely with the Animation, Art, and Technical leadership teams.
- Support documentation efforts for our rigging pipeline, ensuring clarity for both internal and outsourcing teams.
- Take full ownership of your assigned tasks, creating a plan for approval and delivering results to the highest possible quality.
- Stay on the lookout for new techniques, processes, or tools in rigging and animation that could enhance our work.
- Collaborate closely with your team, ensuring that all your work is handed over cleanly and with all necessary information to the next person in the pipeline.
Qualifications & Skills:
- At least 3 years of experience within the games industry in a Rigger or Technical Animation role
- Strong knowledge of Maya character rigging, including IK solvers, deformer setups (like blendshapes), and procedural rig-building techniques.
- Proven experience in Maya character skinning, comfortable using both 3rd-party tools (like ngSkinTools) and Maya’s native functionalities.
- Experience with Unreal Engine (preferably UE5) and a good understanding of its animation workflow for importing and integrating assets.
- Python coding experience, or a strong and demonstrable desire to learn.
- Fluent English and excellent communication skills for effective team collaboration.
- A genuine passion for the gaming industry and the craft of technical animation.
