Remote job for Maya Rigger at CI Games

Remote job for Maya Rigger at CI Games

Studio: CI Games

Job Opening: Maya Rigger

Location: Remote

Type: Full-Time

Responsibilities

  • Set up and skin high-quality character rigs in Maya, from initial skeleton layout to final deformation, learning and utilising our procedural tools.
  • Use tools like FaceFx to generate compelling facial animation directly from audio tracks.
  • Work within a pipeline that uses Maya and Unreal Engine 5 to bring our characters to life.
  • Act as a guardian for quality, ensuring that artistic and animation goals are never compromised by technical limitations.
  • Help refine and improve our workflows and pipelines by collaborating closely with the Animation, Art, and Technical leadership teams.
  • Support documentation efforts for our rigging pipeline, ensuring clarity for both internal and outsourcing teams.
  • Take full ownership of your assigned tasks, creating a plan for approval and delivering results to the highest possible quality.
  • Stay on the lookout for new techniques, processes, or tools in rigging and animation that could enhance our work.
  • Collaborate closely with your team, ensuring that all your work is handed over cleanly and with all necessary information to the next person in the pipeline.

Qualifications & Skills:

  • At least 3 years of experience within the games industry in a Rigger or Technical Animation role
  • Strong knowledge of Maya character rigging, including IK solvers, deformer setups (like blendshapes), and procedural rig-building techniques.
  • Proven experience in Maya character skinning, comfortable using both 3rd-party tools (like ngSkinTools) and Maya’s native functionalities.
  • Experience with Unreal Engine (preferably UE5) and a good understanding of its animation workflow for importing and integrating assets.
  • Python coding experience, or a strong and demonstrable desire to learn.
  • Fluent English and excellent communication skills for effective team collaboration.
  • A genuine passion for the gaming industry and the craft of technical animation.

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