Remote job for Lead Artist at Twin Swans Studio

Remote job for Lead Artist at Twin Swans Studio

Studio: Twin Swans

Job Opening: Lead Artist

Location: Remote

Type: Full-Time

Responsibilities:

  • Collaborate closely with the co-designer and director to understand the overall game vision
  • Jointly collaborate with other discipline leads to scope art deliverables and to define and execute on the art pipeline
  • Assist with creation of artistic process and pipeline documentation and an art style guide
  • Cooperate with our producer on planning and organising the art team’s tasks in coordination with the other disciplines
  • Create assets that establish the aesthetic style and a high-quality benchmark for the art team
  • Oversee and review the art team’s work and provide constructive and kind feedback, ensuring high quality and aesthetic cohesion with the art style guide
  • Coordinate asset requirements with producer, 3D artists, animator, and sound designer
  • Commit to fostering an inclusive and supportive creative culture in a diverse studio

Qualifications & Skills:

  • 5+ years experience working collaboratively in an art director or lead artist role at a videogame studio
  • Shipped at least one commercial videogame title as a lead artist on PC and/or console
  • Ability to produce paintovers and concepts
  • Experience creating stylized and hand-crafted textures
  • Empathetic and collaborative team leader with a positive and open communication style
  • Sensitive to detail with strong design sensibilities and an eye for aesthetics
  • Strong and unique personal art style and excelling in a variety of artistic trades
  • Excellent creative collaboration, presentation, and teamwork skills
  • Comfortable collaborating remotely using productivity tools such as Google Workplace, Notion, Favro, and Miro, with an aptitude to learn new software and systems
  • Desire to grow with and collaborate in the growth of the studio
  • Comfortable working alongside GMT (London) time zone (offset by less than 6 hours)

Nice-to-haves

  • Based in the UK (or EEA)
  • Prior experience delivering a 3D first-person title
  • Prior experience shipping a game on PlayStation

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