
Studio: Zoic Studios
Job Opening: Houdini Crowd Artist
Location: Remote
Type: Contract
Responsibilities:
- Create layouts and performances of crowds in scenes and shots in the style of the animation performances of the film.
- Publish crowds using Houdini to specifications needed by the layout for downstream consumption.
- The receiver of the crowd launches in sequences, scenes, and shots. Take crowd-specific creative input and translate it to crowd behavior through performances and overall movement and timing through rules and simulations.
- Work with animation to get supporting animation performances that can be used effectively in crowd simulations.
- Collaborate with technical directors to develop processes and tools to enhance capabilities, workflows, and throughput.
- Perform technical work in support of shot production using various production tools and help troubleshoot and develop creative solutions to complex tasks.
- Partner with other disciplines to support each department’s integration requirements.
Qualifications & Skills:
- 5+ years of high-end production experience in television or feature films as a Crowd Artist and/or TD.
- Experience in producing crowd simulations.
- Proficiency with particle simulations in controlling the motion and look of crowds.
- Knowledge of applicable software and platforms; Houdini 18.0 (or higher) experience.
- Experience in Houdini Crowd setup and simulation.
- Working knowledge of Mantra rendering, Nuke compositing, and Maya.
- Working knowledge of Renderman and Katana for lighting effects, a plus.
- Understanding rigging approaches, a plus.
- Strong communication skills to perform in a collaborative work environment.
