Remote job for Houdini Crowd Artist at Zoic Studios

Remote job for Houdini Crowd Artist at Zoic Studios

Studio: Zoic Studios

Job Opening: Houdini Crowd Artist

Location: Remote

Type: Contract

Responsibilities

  • Create layouts and performances of crowds in scenes and shots in the style of the animation performances of the film. 
  • Publish crowds using Houdini to specifications needed by the layout for downstream consumption. 
  • The receiver of the crowd launches in sequences, scenes, and shots. Take crowd-specific creative input and translate it to crowd behavior through performances and overall movement and timing through rules and simulations. 
  • Work with animation to get supporting animation performances that can be used effectively in crowd simulations. 
  • Collaborate with technical directors to develop processes and tools to enhance capabilities, workflows, and throughput.  
  • Perform technical work in support of shot production using various production tools and help troubleshoot and develop creative solutions to complex tasks.   
  • Partner with other disciplines to support each department’s integration requirements.

Qualifications & Skills:

  • 5+ years of high-end production experience in television or feature films as a Crowd Artist and/or TD. 
  • Experience in producing crowd simulations. 
  • Proficiency with particle simulations in controlling the motion and look of crowds.  
  • Knowledge of applicable software and platforms; Houdini 18.0 (or higher) experience. 
  • Experience in Houdini Crowd setup and simulation. 
  • Working knowledge of Mantra rendering, Nuke compositing, and Maya. 
  • Working knowledge of Renderman and Katana for lighting effects, a plus. 
  • Understanding rigging approaches, a plus. 
  • Strong communication skills to perform in a collaborative work environment.

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