Studio: Unknown Worlds
Job Opening: Gameplay Designer – 3Cs
Location: Remote
Type: Full-Time
Responsibilities:
- Collaborate with design and art teams to establish player feel in the moment-to-moment gameplay.
- Iterate and tune game systems to develop gameplay encounters and deliver narrative content.
- Quickly prototype to prove or disprove new content design ideas and concepts.
- Work with production and the playtest process to identify and respond to key feedback.
- Establish and maintain design documentation as needed for the project.
- Shepherd and guide a cohesive vision for player game feel that is at once true to the Subnautica franchise and also helps bring the game to modern genre standards.
Qualifications & Skills:
- Experience shipping at least 2 game titles in a design-focused role.
- Experience implementing gameplay in the Unreal 5 engine, with an emphasis on 3Cs.
- Experienced with best practices around 3Cs development in the survival game genre, with knowledge of the Subnautica
- Experience transitioning game concepts from prototyping to pre-production and production phases.
- Self-managing and self-motivated; capable of taking high-level ideas and executing on them with limited guidance.
- Exceptional written and verbal communication.
- Experience developing multiplayer gameplay or systems on one or more projects.
- Experience with open development or Early Access models engaging with large and active communities.
- Familiarity with Unreal Engine’s animation and blueprint systems.
- Experience working in other design roles that show versatility and being T-shaped, such as working on systems, level, or technical design outside of 3Cs.
- Willingness to adjust work hours to overlap with US West Coast time zone (at least 4 hours a day) if located outside the US.