
Studio: CI Games
Job Opening: Game Designer
Location: Remote
Type: Full-Time
Responsibilities:
- Lead the design team to develop and refine our approach to core gameplay, focusing on combat and RPG systems.
- Champion the overall player experience, ensuring it is cohesive, innovative, and meets a state-of-the-art level of polish.
- Guide and mentor a talented team of designers, providing constructive feedback and solving high-level problems.
- Oversee the implementation of character combat behaviours within Unreal Engine.
- Ensure the team creates clear, visually oriented design materials and provides comprehensive technical requirements to our gameplay programmers.
- Guide the design process for a wide variety of gameplay features, from enemy archetypes to boss encounters.
- Partner with key stakeholders across departments to align design goals with broader project objectives and ensure a unified design vision.
- Coordinate with Direction, Leads, and Production to ensure development stays on track and within available resources and project timeframe allocations.
Qualifications & Skills:
- 7+ years of game design experience, with a proven track record in a lead role.
- Shipped at least 2 AAA titles in a design capacity.
- Extensive experience designing for combat-driven games, ideally action ARPGs.
- A deep understanding of the Souls-like genre and its design principles.
- A core design philosophy that puts the player experience first and the ability to champions that perspective throughout the development process.
- Exceptional knowledge of gameplay mechanics and what makes modern games work.
- Deep familiarity with Unreal Engine; you must understand the technology and its pipelines to lead the team effectively.
- Outstanding communication, interpersonal, and organisational skills are essential for this leadership role.
- An open and creative mind, with the ability to inspire and mentor others.
