Remote job for 3D Character Artist at Labster

Remote job for 3D Character Artist at Labster

Studio: Labster

Job Opening: 3D Character Artist

Location: Remote

Type: Full-Time

Responsibilities

  • Design, model, and texture high-quality production-ready 3D character assets for medical simulation environments, ensuring anatomical accuracy and visual clarity.
  • Rig and create high-quality animations for 3D characters that accurately represent behaviours in medical scenarios.
  • Create realistic and stylized 3D scene objects such as medical equipment, hospital environments, and simulation props.
  • Collaborate with subject matter experts to ensure models accurately represent medical scenarios, tools, and procedures.
  • Work closely with technical artists/animators and engineers to ensure assets are presented correctly in Unity.
  • Optimize assets for performance on VR platforms without sacrificing visual fidelity.
  • Maintain a clean and organized asset library, adhering to naming conventions and pipeline standards.
  • Stay current with industry best practices for real-time character and environmental asset creation.
  • Collaborate cross-functionally with engineering, design, and content teams to bring engaging and educational simulations to life.

Qualifications & Skills:

  • 3+ years of experience creating 3D character and environment assets for real-time applications and games with a strong understanding of PBR workflow.
  • Proficient English communication skills.
  • Strong modeling, texturing, and UV unwrapping skills using tools such as 3D Studio Max, Blender, and Character Creator 4.
  • Strong understanding of animation workflows.
  • A solid understanding of human anatomy and the ability to accurately model realistic characters and medical equipment.
  • Experience creating both organic (characters, body parts) and hard-surface (medical equipment, environments) assets.
  • Proficient in rigging and character animation.
  • Experience optimizing assets for performance on VR platforms.
  • Strong attention to detail and a passion for creating clean, production-ready assets.
  • Familiarity with Git or similar version control systems.
  • Experience with medical visualization or simulations.
  • Experience with animation workflows using Unity’s Animator system and third-party libraries (e.g., Animancer).
  • Familiarity with Unity’s Universal Render Pipeline (URP).
  • Familiarity with Unity lighting system and optimisation strategies.
  • Basic knowledge of C# scripting to assist with asset integration or tooling.
  • Experience working on VR projects.
  • Comfortable working with real-world medical data or imagery to inform asset creation.

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