Studio: Rivet Games
Job Opening: 3D Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Create optimized game-ready assets for UE4/5 game engines on PC and Console.
- Optimal polygon, material, and texture count for game-ready assets.
- Clean and optimized polygon mesh of high-quality using weighted/baked normals
- Assets created to the correct proportion and scale from reference images
- Optimal UV layouts for texturing using consistent Texel density and trim textures
- Materials and textures created using the PBR(Metal/Roughness/AO) texture workflow
- Textures using Masks to control Emissive and weather properties
- Assist with reviews and bug fixing of 3D assets
Qualifications & Skills:
- Technical ability to research and understand the reference material to extract relevant data.
- Proficient in at least one 3D modeling package such as 3DS Max, Blender, or Maya.
- Competent in Substance Painter and Photoshop.
- Must be self-motivated, with good communication skills, and able to effectively work as part of a team while based remotely at home.
Apply for the Job Online: To apply, email your application with all required documents to Careers@rivet-games.com