Remote job for 3D Art Lead at Alter Learning

Remote job for 3D Art Lead at Alter Learning

Studio: Alter Learning

Job Opening: 3D Art Lead

Location: Remote

Type: Full-Time

Responsibilities

  • Leadership & Mentorship: Leading and inspiring a team of 3D artists, providing artistic direction, mentorship, and support to enhance their skills.  
  • Visual Direction & Art Style: Implementing the overall visual style and art direction for projects, ensuring alignment with brand identity and project goals. 
  • Asset Creation & Quality: Overseeing the creation of high-quality 3D assets, animations, and environments that enhance user experience, ensuring they meet quality standards and project timelines. 
  • Collaboration & Communication: Collaborating with designers, developers, producers, and other stakeholders to facilitate smooth workflows and ensure project success. 
  • Feedback & Reviews: Conducting regular reviews of 3D art assets, providing constructive feedback to artists, and ensuring adherence to project standards. 
  • Industry Knowledge & Innovation: Staying up-to-date with industry trends, tools, and techniques, investigating new technologies to enhance production processes and artistic capabilities. 
  • Pipeline & Workflow Development: Contributing to the development and improvement of art pipelines and workflows to ensure efficiency and consistency. 
  • Project Management: Managing art production schedules, budgets, and resources, and ensuring timely delivery of 3D assets.  

Qualifications & Skills:

  • Expert knowledge of 3D software: Proficiency in industry-standard software such as Maya, 3DS Max, ZBrush, Photoshop, and Unreal Engine. 
  • Strong artistic fundamentals: Proven ability to model, texture, and animate 3D assets. 
  • Leadership and communication skills: Ability to lead, inspire, and communicate effectively with a team and other stakeholders. 
  • Project management skills: Ability to manage deadlines, budgets, and resources. 
  • Experience in 3D asset creation: Experience with creating various types of 3D assets, such as characters, environments, props, and animations. 
  • Experience with art pipelines and workflows: Understanding of industry-standard art pipelines and workflows, and experience in implementing and improving them. 

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