Remedy Entertainment hiring Lead Environment Artist

Remedy Entertainment hiring Lead Environment Artist

Studio: Remedy Entertainment

Job Opening: Lead Environment Artist

Location: Espoo, Finland or Stockholm, Sweden

Type: Full-Time

Responsibilities:

  • You will be able to clearly communicate your vision to the team and have a great skill leading a group of talented artists at Remedy in developing the look of the environments and contributing to the overall game experience.
  • You define and track the schedule for the whole team and create staffing plans and estimates for your project. As a Lead you are responsible for planning and organizing your teams work delegating tasks and supporting your colleagues by mentoring and reviewing their work
  • You get to work together with our Art Director and other leads to push project quality while keeping style consistent across all environments
  • You are also able to work hands-on by blocking out whole locations to levels with greater understanding of art direction, gameplay, player guidance and metrics. Being responsible for your own level you get creative ownership with finding and maintaining the vision for that level. You enjoy creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight
  • You actively follow the development of environment creation technology and pipelines in the industry and work together with the Northlight tools team in improving our proprietary technology by defining workflows and content pipelines. You will be identifying and setting up best practices across the project
  • Advise, review, and provide feedback and guidance to external development on maintaining the quality and art style of the project

Qualifications & Skills:

  • You have demonstrable work experience as a Lead Environment Artist, Lead Level Architect or in equivalent role
  • Excellent leadership and interpersonal communication skills
  • You have expert level understanding of shape, composition, and layout
  • You are familiar working either within Maya, 3DS Max, or other 3D software package and have good technical understanding of game engines
  • You have good understanding for gameplay and level design
  • You are self-motivated and proactive with a dedication to improving your craft
  • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear way. As a team member you are dedicated contributing towards a friendly and inclusive work environment
  • Additionally, background in traditional art and any relevant experience or studies, for instance photography or architecture and experience of using level/environment editors are beneficial in this role

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