Real-Time VFX Artist required at League of Geeks

Real-Time VFX Artist required at League of Geeks

Studio: League of Geeks

Job Opening: Real-Time VFX Artist

Location: Melbourne, Australia

Type: Full-Time

Responsibilities:

  • As a Real-Time VFX Artist here at League of Geeks, you will be responsible of creating VFX for our games.
  • Develop and implement particle systems and other VFX for our games in collaboration with the Art and Engineering teams.
  • To work with, as well as take direction from the Technical and Art Director, and make revisions as needed.
  • Contribute to improvements in VFX production workflows and pipelines.
  • Follow established production pipelines, procedures and conventions, and to help document these where required.
  • Collaborate with other artists and the broader team to help bring the project vision to life, ensuring positive communication and creative problem-solving between disciplines.

Qualifications & Skills:

  • Professional game development (or role-relevant) experience.
  • Experience using real-time VFX tools such as Niagara for Unreal, VFX Graph for Unity or PopcornFx.
  • Experience writing and developing shaders, using HLSL, CG or node based tools.
  • Experience using 2D and 3D DCC applications to generate assets to support VFX work
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.

Apply for the Job Online: To apply, send an up-to-date CV and folio with examples of your work to real-time.vfx.artist.job@leagueofgeeks.com