Studio: League of Geeks
Job Opening: Real-Time VFX Artist
Location: Melbourne, Australia
Type: Full-Time
Responsibilities:
- As a Real-Time VFX Artist here at League of Geeks, you will be responsible of creating VFX for our games.
- Develop and implement particle systems and other VFX for our games in collaboration with the Art and Engineering teams.
- To work with, as well as take direction from the Technical and Art Director, and make revisions as needed.
- Contribute to improvements in VFX production workflows and pipelines.
- Follow established production pipelines, procedures and conventions, and to help document these where required.
- Collaborate with other artists and the broader team to help bring the project vision to life, ensuring positive communication and creative problem-solving between disciplines.
Qualifications & Skills:
- Professional game development (or role-relevant) experience.
- Experience using real-time VFX tools such as Niagara for Unreal, VFX Graph for Unity or PopcornFx.
- Experience writing and developing shaders, using HLSL, CG or node based tools.
- Experience using 2D and 3D DCC applications to generate assets to support VFX work
- A commitment to working in a professional, inclusive and supportive environment.
- Ability to work independently; managing time, task lists and workflow with ease.
- Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
- Excellent communication, creative collaboration and teamwork skills.
Apply for the Job Online: To apply, send an up-to-date CV and folio with examples of your work to real-time.vfx.artist.job@leagueofgeeks.com