Studio: Ramen VR
Job Opening: Gameplay Engineer
Location: Remote
Type: Full-Time
Responsibilities:
- Architect, prototype, and build networked gameplay loops and systems on client and server.
- Optimize client side performance to hit mobile performance budgets.
- Implement VFX, SFX, lighting, environment and character art assets and animations.
- Develop and script AI and enemy monster behavior, and encounters.
- User Interface programming and design.
Qualifications & Skills:
- One or more shipped gaming titles, especially in VR.
- 5 years of work experience.
- Strong, Unity engine experience.
- Advanced C# programming skills.
- Experience developing on network game architectures
Pluses
- Experience with graphics APIs and shader languages.
- Understand game design and theory.
- SpatialOS or Unity ECS development experience.
- Online game and/or MMO development experience, including client/server development of game features.
- Technical Art pipeline experience, importing, optimizing, working with environment and character artists.
- Experience in game physics, game AI, game security, or netcode.
- Anime nerds, sci-fi buffs, game freaks, and fantasy geeks welcome!