Studio: Guerrilla Games
Job Opening: Production Asset Artist
Location: Amsterdam, Netherlands
Type: Full-Time
Responsibilities:
- Collaborate with other teams to determine asset specifications and guidelines
- Create art packages for external vendors
- Provide feedback and direction to our outsourcing partners at all stages of asset production to ensure artistic and technical quality via documentation and direct communication
- Work with multiple asset creation pipelines, and techniques
- Create, adjust and polish models and textures to target specifications
- Integrating approved assets into the game
- Contribute your expertise on various other tasks like internal asset creation, asset troubleshooting, game optimization, art refactoring, asset kit-bashing, pipeline R&D and shader testing.
Qualifications & Skills:
- You have demonstrable experience working in cross-functional teams for complex game projects. Released game titles are preferred, but academic projects and mod experience are great as well;
- Have at least 3 years of experience
- You have competent modeling skills, including:
- High resolution modeling
- Game resolution modeling
- UV mapping
- Mesh Optimization
- Knowing how to create block meshes
- You have competent PBR texturing skills using Photoshop, have experience working in Maya and are familiar with Zbrush and high poly sculpting
- You are familiar with working in game engines such as Unity or Unreal