Studio: Naughty Dog
Job Opening: Principal Texture Artist
Location: Santa Monica, California, United States
Type: Full-Time
Responsibilities:
- Create models and assemble scenes across a variety of subject matter achieving industry-leading fidelity in the process utilizing texture pipelines involving multiple uvsets, mask usage, 1 to 1 mapping, and tiling textures.
- Create physically accurate BRDF shaders to represent real-world surfaces using Substance Designer, Photoshop and other related software.
- Troubleshoot and maintain levels to stay in frame rate, memory, and design specification; utilize the technical ability to manage assets to fit memory, design, and frame rate limitations.
- Utilize runtime lighting solutions and techniques required to support high-quality run-time lighting.
- Create assets that allow for proper gameplay, considering collision and gameplay feature generation.
- Act as point of contact to achieve design and art direction goals as it pertains to building game art.
- Collaborate with project leadership to craft systemic solutions that benefit the game.
Qualifications & Skills:
- Four (4) years of experience in the job offered, or as a Senior Environment and Vehicle Artist, 3D Environment Artist, or in a related occupation
- Experience/knowledge/understanding must include the following:
- 3 years of video game development experience
- 3 years of experience modeling real-time 3D environments using 3D Studio Max and other associated 3D software
- Knowledge of hard surface modeling, edge loop control modeling and Sub-D techniques as well as modeling and optimization techniques for real-time 3D applications
- Understanding of texture and geometry normals to create accurate shapes for vehicles and environments