Principal Texture Artist required at Naughty Dog

Principal Texture Artist required at Naughty Dog

Studio: Naughty Dog

Job Opening: Principal Texture Artist

Location: Santa Monica, California, United States

Type: Full-Time

Responsibilities:

  • Create models and assemble scenes across a variety of subject matter achieving industry-leading fidelity in the process utilizing texture pipelines involving multiple uvsets, mask usage, 1 to 1 mapping, and tiling textures.
  • Create physically accurate BRDF shaders to represent real-world surfaces using Substance Designer, Photoshop and other related software.
  • Troubleshoot and maintain levels to stay in frame rate, memory, and design specification; utilize the technical ability to manage assets to fit memory, design, and frame rate limitations.
  • Utilize runtime lighting solutions and techniques required to support high-quality run-time lighting.
  • Create assets that allow for proper gameplay, considering collision and gameplay feature generation.
  • Act as point of contact to achieve design and art direction goals as it pertains to building game art.
  • Collaborate with project leadership to craft systemic solutions that benefit the game.

Qualifications & Skills:

  • Four (4) years of experience in the job offered, or as a Senior Environment and Vehicle Artist, 3D Environment Artist, or in a related occupation
  • Experience/knowledge/understanding must include the following:
    • 3 years of video game development experience
    • 3 years of experience modeling real-time 3D environments using 3D Studio Max and other associated 3D software
    • Knowledge of hard surface modeling, edge loop control modeling and Sub-D techniques as well as modeling and optimization techniques for real-time 3D applications
    • Understanding of texture and geometry normals to create accurate shapes for vehicles and environments

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