Studio: Ghost Story Games
Job Opening: Principal Tech Artist
Location: Massachusetts/ Remote
Type: Full-Time
Responsibilities:
- You will develop and maintain a “bridge” between Art, Design and Engineering; ensuring that all assets hit the quality bar established by the Art Director, as well as objective standards, from initial asset creation to final polish and optimization for consoles.
- You will support the development team specifically around art needs, build and iterate on production assets and monitor the needs of your team to ensure a clean handoff of assets.
Qualifications & Skills:
- 5+ years of in-house development experience
- Shipped one game similar to Bioshock in terms of scope
- Strong Unreal 4 and Blueprint experience
- Experience in level building and modeling pipelines, workflow, and technical pipelines
- Experience with Materials, Shaders, and Fully Dynamic Lighting
- Experience with high-level scripting languages like Python, Lua, or C#/Java
- Experience with Zbrush, Maya, Max, Photoshop, Substance Experience
Nice To Have:
- Experience with C++ is a bonus
- Knowledge of Character, VFX, Animation pipelines
- Worked with outsourcing art production teams
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