Studio: Firesprite
Job Opening: Principal Gameplay Animator
Location: Liverpool, UK
Type: Full-Time
Responsibilities:
- Craft believable human / non-human keyframe and motion capture animation.
- Take charge of the animation system and/or design features – oversee systems and ensure they get delivered to the highest quality.
- Revising and refining digital content creation and in-engine tools – establish tools and develop pipelines.
- Work with related teams on block-out to final animations and systems that work seamlessly with non-gameplay animation if required.
- Contribute to the artistic & technical gameplay animation goals for the project.
- Collaborate with all teams on animation workflows & pipeline development.
Qualifications & Skills:
- An experienced Principal Animator or a Senior on their way to being a Principal.
- State Machines development by creating and maintaining them.
- Proven knowledge of animation principles and a focus on dynamic poses, strong in keyframe animation and mocap methods.
- A deep understanding of human behaviour and a strong sense of expressing character through movement.
- Experienced in developing animation for game engines and movement systems; Working with motion capture data and relevant pipelines; working with Unreal Engine or similar.
- Excellent knowledge of Maya/Motion Builder.
- Excellent communication, organisational, and interpersonal skills.
- Experience with Motion Matching with an understanding of its utilization and limitations would be highly desirable.
- Experience in animating creatures or animals.
- Python script.
- Facial animation experience.
- Rigging experience.
- Previs and prototyping experience.
- Experience and participation in motion capture for gameplay animation – planning, directing, and reviewing data.
- Knowledge of UE4 or similar engines.