Principal Gameplay Animator required at Firesprite

Principal Gameplay Animator required at Firesprite

Studio: Firesprite

Job Opening: Principal Gameplay Animator

Location: Liverpool, UK

Type: Full-Time

Responsibilities:

  • Craft believable human / non-human keyframe and motion capture animation.
  • Take charge of the animation system and/or design features – oversee systems and ensure they get delivered to the highest quality.
  • Revising and refining digital content creation and in-engine tools – establish tools and develop pipelines.
  • Work with related teams on block-out to final animations and systems that work seamlessly with non-gameplay animation if required.
  • Contribute to the artistic & technical gameplay animation goals for the project.
  • Collaborate with all teams on animation workflows & pipeline development.

Qualifications & Skills:

  • An experienced Principal Animator or a Senior on their way to being a Principal.
  • State Machines development by creating and maintaining them.
  • Proven knowledge of animation principles and a focus on dynamic poses, strong in keyframe animation and mocap methods.
  • A deep understanding of human behaviour and a strong sense of expressing character through movement.
  • Experienced in developing animation for game engines and movement systems; Working with motion capture data and relevant pipelines; working with Unreal Engine or similar.
  • Excellent knowledge of Maya/Motion Builder.
  • Excellent communication, organisational, and interpersonal skills.
  • Experience with Motion Matching with an understanding of its utilization and limitations would be highly desirable.
  • Experience in animating creatures or animals.
  • Python script.
  • Facial animation experience.
  • Rigging experience.
  • Previs and prototyping experience.
  • Experience and participation in motion capture for gameplay animation – planning, directing, and reviewing data.
  • Knowledge of UE4 or similar engines.

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