Principal Animator required at Meta Reality Lab

Principal Animator required at Meta Reality Lab

Studio: Meta Reality Lab

Job Opening: Principal Animator

Location: Leamington Spa/London UK

Type: Full-Time

Responsibilities:

  • Champion the art and craft of real-time character animation in the team
  • Work with the Art Director, Animation Leadership and the immediate creative team to define and set quality standards
  • Create believable and visually appealing character animations, poses and facial expressions that delight our audience
  • Deliver production content to time and to specification, including key movement sets and the motion tree design to work with them.
  • Build strong collaborative working relationships with all members of the animation and technical art teams, the wider team, the studio, and wider Meta organization.
  • Using your end-to-end understanding of animation pipelines to proactively work with a multidisciplinary team (Engineers, Tech and Character Artists) to specify and research, then prototype and develop, flexible and performant animation systems for the future.
  • Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions

Qualifications & Skills:

  • Practical experience and understanding of setting animation quality, implementing real-time animation pipelines, and optimizing them
  • Demonstrate a strong knowledge of what natural human movement and anatomy is, so that all animations are informed by this knowledge to give appealing visual results
  • Highly proficient in relevant software packages, e.g. Maya and Commercial game engines
  • Showreels that demonstrate excellent animation skills (the art) and the delivery of this content to run-time systems (the craft)
  • Strong teamwork and communication skills, ability to receive and offer feedback, ability to provide creative direction
  • Familiarity with the design and optimization of animation motion trees (e.g. Unreal Animation Blueprints and State machines)
  • Familiarity working with motion capture pipelines and equipment (e.g. Motionbuilder and Xsens)
  • Familiarity with animation dynamics, e.g. set up of physics assets and ragdoll
  • Experience in working with outsourcers / external contributors
  • Experience with facial animation combined with facial customization
  • Experience specifying and supporting animation tools development

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