
Studio: PopcornFX
Job Opening: VFX / Tech Artist Intern
Location: Paris, France
Type: Full-Time
Responsibilities:
- Follow our internal training program.
- Imagine effects tailored to the needs of games in collaboration with various disciplines.
- Participate in the R&D effort by experimenting with effective behaviors and rendering.
- Work with various game studios to help them achieve, improve, and optimize their effects.
- Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay.
- Be able to train others in our internal pipeline or external studios, and be able to explain and document the tool.
- Be able to communicate with artists, technical team members, studio leadership, and outsource managers.
Qualifications & Skills:
- Curious and proactive.
- Artistic sense (comfortable with realistic effects).
- Experienced with VFX tools (Niagara, Houdini, PopcornFX v2).
- Comfortable with the syntax of shaders (HLSL, GLSL) or scripting languages in general.
- Good understanding of physics.
- Good understanding of texture & shader creation.
- Fluent technical English.
- Rigorous.
- Adaptability, flexibility, openness.
- Agree to receive, seek, and give constructive criticism.
- Very good understanding of movements in space. Good spatial awareness.
- Good mathematical knowledge.
- Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc.).
- Experience with a mainstream Game Engine (UE4, Unity, O3DE).
Apply for the Job Online: To apply, send your resume, cover letter, and references to jobs@popcornfx.com