Studio: Polyarc
Job Opening: Senior Game Designer (Generalist)
Type: Full-Time
Responsibilities:
- Champion the player experience for character and narrative systems.
- Work with engineering to establish and maintain gameplay systems/workflows.
- Plan and implement character and narrative assets that resonate with a wide audience.
- Integrate and maintain game content through playtesting, acquiring feedback, and developing solutions with other developers.
- Collaborate with and mentor others on your team as an advocate for design.
- Deliver impactful results while adhering to project pillars, goals, and milestones.
- Manage multiple tasks and assignments simultaneously, supporting other disciplines in addition to self-driven work.
Qualifications & Skills:
- Professional experience working directly with other disciplines through all stages of game development and shepherding design goals when implementing gameplay systems.
- Proven track record of delivering cohesive game systems with associated content.
- Accustomed to translating sprint and milestone goals to playable design and validating resulting player experience via feedback and review.
- Experienced at working within constraints while using them to search out creative opportunities.
- Skilled in crafting concise documentation that inspires, shares key information, and/or defines functionality for technical implementation and testing.
- Experienced in UE 4/5.
Pluses:
- Experience working in VR/AR/MR.
- Experience developing for AAA and/or cozy genre (specifically Life Sim.)
- Experience developing AI, Character, and Narrative gameplay systems
- Comfortable with prototying UE4/5 systems in C++
Apply for the Job Online: To apply, send your CV to jobs@polyarcgames.com