
Studio: Playtika Studios
Job Opening: 2D Animator
Type: Full-Time
Responsibilities:
- Demonstrate a solid understanding of the principles of animation and a high level of quality and polish in your work.
- Animate characters, environments, UI, and FX assets in various styles.
- Demonstrate great timing and strong, dynamic key poses.
- Demonstrate creativity, an eye for detail, composition, and visual storytelling.
- Animate different game art within a range of predefined art styles, appropriate for the subject’s game purpose, that is aesthetically pleasing and evokes a positive reaction in the players.
- Work with the Animation Lead/Art Lead/ Director to identify and understand all animated content needed for the design of a game or other project.
- Adjust own animation in response to feedback, without requiring adjustments performed by senior staff to achieve the utmost quality.
- Show efficiency in self-managing time with a high degree of accountability and minimal instruction.
- Demonstrate self-sufficiency; ability to think independently of concept and create high-caliber animation for a project that may. not have been explicitly defined in advance.
- Export assets with specific requirements.
Qualifications & Skills:
- 2+ years of previous experience as a staff Animator in the Gaming/Film industry.
- Technically competent with a strong understanding of the animation processes.
- Ability to independently create ideas and animations for all aspects of the product.
- Strong character animation skills.
- High proficiency in After Effects (and Trapcode Particular), and proficiency with Photoshop and other key tools.
- Knowledge of Spine 2D is a plus, or show willingness/ability to learn new software quickly.
- Excellent written and verbal communication skills in English.
- Experienced in animation file preparation for implementation in game engines.
- PLEASE ATTACH PORTFOLIO (sorry, but we will contact only resumes with portfolio links).
