Phoenix Labs looking for Lead Hard Surface Artist

Phoenix Labs looking for Lead Hard Surface Artist

Studio: Phoenix Labs

Job Opening: Lead Hard Surface Artist

Location: Vancouver, BC, Canada

Type: Full-Time

Responsibilities:

  • As the Lead Hard Surface Artist, you will work closely with the Art Director to define quality and construct 3D vehicles that deliver consistent, high-quality environmental assets and worlds
  • You will work to develop a new realtime style which makes use of realism but implements the art technique of sophisticated illustration
  • You will help drive quality and accountability of the hard surface of ships to meet the visual goals of the project
  • You will lead the hard surface art pipeline, dependencies, and understand the overall scope of the project
  • You will work with game design to prototype and build gameplay-centric worlds and levels
  • You will build individual art assets in a realism-stylized hybrid style with a painterly take
  • You will build and manage a team of Hard Surface Artists

Qualifications & Skills:

  • Several years experience as a Lead, Senior, or Principal Hard Surface Artist
  • Demonstrate excellent foundational skills, including composition, design, structure, silhouette, sculpting, and color theory
  • Experience building, managing, and mentoring a team
  • Experience working in the game industry and have shipped titles
  • Strong knowledge of modern level creation best practices
  • Familiarity with Maya, Photoshop, and ZBrush
  • Ability and willingness to tackle technical problems and quickly learn new tools and workflows

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