Studio: Phoenix Labs
Job Opening: Lead Hard Surface Artist
Location: Vancouver, BC, Canada
Type: Full-Time
Responsibilities:
- As the Lead Hard Surface Artist, you will work closely with the Art Director to define quality and construct 3D vehicles that deliver consistent, high-quality environmental assets and worlds
- You will work to develop a new realtime style which makes use of realism but implements the art technique of sophisticated illustration
- You will help drive quality and accountability of the hard surface of ships to meet the visual goals of the project
- You will lead the hard surface art pipeline, dependencies, and understand the overall scope of the project
- You will work with game design to prototype and build gameplay-centric worlds and levels
- You will build individual art assets in a realism-stylized hybrid style with a painterly take
- You will build and manage a team of Hard Surface Artists
Qualifications & Skills:
- Several years experience as a Lead, Senior, or Principal Hard Surface Artist
- Demonstrate excellent foundational skills, including composition, design, structure, silhouette, sculpting, and color theory
- Experience building, managing, and mentoring a team
- Experience working in the game industry and have shipped titles
- Strong knowledge of modern level creation best practices
- Familiarity with Maya, Photoshop, and ZBrush
- Ability and willingness to tackle technical problems and quickly learn new tools and workflows