Paint & Roto Lead required at Framestore

Paint & Roto Lead required at Framestore

Studio: Framestore

Job Opening: Paint & Roto Lead

Location: Vancouver, QC, Canada

Type: Full-Time

Responsibilities:

  • Creating roto mattes for Compositors to use and having a comprehensive understanding of how these mattes will be used
  • Leading a team of artists and being responsible for the quality check of the team’s output
  • Liaising with production to help ensure an efficient schedule and distribution of work
  • Working with the comp supervisor to prepare briefs and ensure quality
  • Using patches and frame-by-frame painting techniques to remove rigs and tracking markers
  • De-graining plates to be used for paint and compositing
  • Creating foreground mattes for Animators to use within Maya
  • Creating and reconstructing a picture that doesn’t exist
  • Bidding the duration required for the various Paint and Roto tasks on a show
  • Learning and developing specific Framestore gizmos and workflows

Qualifications & Skills:

  • Traditional art and design skills including knowledge of composition and colour
  • Previous use of Nuke
  • Prior experience in a Paint and Roto role
  • Prior knowledge of a Linux based operating system
  • An understanding of motion blur and how it affects mattes and patches
  • Prior use of a roto-scoping package, ideally Silhouette
  • A desire to learn new techniques and teach fellow artists
  • An Arts or Science degree in a moving picture or art related subject
  • Excellent organisational and communication skills
  • Team-working abilities
  • The ability to take criticism and feedback
  • Good problem solving skills and the ability to work collaboratively with other artists
  • An understanding of the 3D environment within Nuke, being able to use geo data to project clean plates and understanding how to use UV projections
  • Using expressions within Nuke to help aid paint work

Desirable Skills:

  • 3D Maya interface experience
  • An understanding of Python scripting and how to use this to create and edit Framestore gizmos
  • Planar and point tracking software experience
  • A general understanding of the VFX production and comp workflows
  • A knowledge of photography and practical lighting

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