Studio: OtherSide Entertainment
Job Opening: World Builder / Level Designer
Location: Remote – US
Type: Full-Time
Responsibilities:
- Build polished, in-game and cinematic environments at the highest level of quality and efficiency using industry-standard 3D modeling tools and Unreal
- Develop and craft compelling, highly playable spaces from paper design, block out and final set dressing working with a team of artists
- Work with system and progression designers to ensure that playable spaces meet encounter and game economy needs
- Collaborate with all disciplines to develop and improve the environment pipelines from prop creation to final in-game polish and optimization
- Adhere to a specific art style and address feedback given by the Lead Designer and Art Director
- Collaborate with artists and other world builders to create interesting and immersive environments
- Polish environments with detail objects, decals, VFX, and other set dressing elements
Qualifications & Skills:
- A keen eye for level design, and the aesthetics for visual storytelling, drawing from a firm understanding of environment modeling and world-building techniques
- Strong understanding of light, value, composition, color, staging, and detail in environmental design
- Knowledge of 3D applications such as Maya, 3DS Max, Blender, and Unreal’s built-in modeling tools
- Strong experience working with Unreal Engine with a strong understanding of its partition system
- A strong interest in games and creating open-world game environments
- Efficient communication skills
- Responsible time management skills
- 3-6 years of professional experience working as a level designer/world builder/environment artist in the video game industry