OtherSide Entertainment is hiring World Builder / Level Designer

OtherSide Entertainment is hiring World Builder  Level Designer

Studio: OtherSide Entertainment

Job Opening: World Builder / Level Designer

Location: Remote – US

Type: Full-Time

Responsibilities:

  • Build polished, in-game and cinematic environments at the highest level of quality and efficiency using industry-standard 3D modeling tools and Unreal
  • Develop and craft compelling, highly playable spaces from paper design, block out and final set dressing working with a team of artists
  • Work with system and progression designers to ensure that playable spaces meet encounter and game economy needs
  • Collaborate with all disciplines to develop and improve the environment pipelines from prop creation to final in-game polish and optimization
  • Adhere to a specific art style and address feedback given by the Lead Designer and Art Director
  • Collaborate with artists and other world builders to create interesting and immersive environments
  • Polish environments with detail objects, decals, VFX, and other set dressing elements

Qualifications & Skills:

  • A keen eye for level design, and the aesthetics for visual storytelling, drawing from a firm understanding of environment modeling and world-building techniques
  • Strong understanding of light, value, composition, color, staging, and detail in environmental design
  • Knowledge of 3D applications such as Maya, 3DS Max, Blender, and Unreal’s built-in modeling tools
  • Strong experience working with Unreal Engine with a strong understanding of its partition system
  • A strong interest in games and creating open-world game environments
  • Efficient communication skills
  • Responsible time management skills
  • 3-6 years of professional experience working as a level designer/world builder/environment artist in the video game industry

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