Studio: Old Skull Games
Job Opening: Intermediate Game Designer
Location: Villeurbanne, France
Type: Full-Time
Responsibilities:
- Participate in brainstorming sessions to generate creative ideas.
- Develop Game Design Documents incorporating clear diagrams and visuals.
- Apply effective methodologies such as the OCR loop, flow, sign & feedback, and player skills to ensure well-designed gameplay experiences.
- Collaborate closely with the tech department, and write Technical Design Documents to request mechanics and tools.
- Integrate and configure mechanics and systems within the Unity game engine.
- Define intuitive interfaces and communicate with other departments to enhance player interaction and immersion.
- Conduct in-depth case studies of similar games.
- Support playtesting with the QA department and improve the experience based on collected feedback.
Qualifications & Skills:
- Minimum of 3 years of professional experience as a Game Designer in the video game industry.
- A portfolio showcasing various documents and projects you work on.
- Bachelor’s degree in game design or similar studies involving game experience.
- Strong knowledge of game design principles and methodologies.
- Demonstrate proficiency with Unity and Photoshop tools.
- A creative mindset with a passion for video games (of course!)
- The ability to work on-site in Lyon, France
- Good command in the English language is a plus.