Studio: Niantic
Job Opening: Technical Artist, Pokémon GO
Location: San Francisco, CA/Seattle Area (Bellevue), WA
Type: Full-Time
Responsibilities:
- Collaborate with art, design, engineering, and product teams to build features and solve creative problems.
- Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools.
- Iterate on Unity 3D scene implementation to finalize product and creative requirements.
- Create performant graphics shaders for beautiful visuals.
- Facilitate communication and collaboration between art and engineering.
- Collaborate with cross-functional team members and stakeholders, including regular and reliable attendance and participation in meetings.
- Required in-office 2 days on Wednesday and Thursday.
Qualifications & Skills:
- 3+ years as a Technical Artist or similar role.
- Experience in Python, C#, or similar scripting languages.
- Experience in modern 3D game engines such as Unity 3D.
- Knowledge of optimization and performance profiling of real-time 3D content and pipelines for mobile platforms.
- Familiarity across multiple areas of Tech Art, such as animation, graphics, pipelines, tooling, scripting gameplay, etc.
- Ability to work in a fast-paced hybrid environment and handle stress appropriately, and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
- Experience working on cross-functional teams with the ability to communicate effectively through written and verbal communications, including synchronous interactions with others.
Plus:
- BS or MS degree in design, games-related, or technical field.
- Solid artistic skills (color, shape, light, motion).
- Experience collaborating within a multi-person game studio.
- Experience writing shaders (HLSL or GLSL).
- Experience developing tools for artists or designers.