Studio: NeXR Technologies
Job Opening: Character Rigger – Virtual Production
Type: Full-Time, Permanent
Responsibilities:
- Implement animation control rigging systems for complex realistic characters and props using Maya
- Collaborate with Designer and Engineers in the development of in-game animation systems
- Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behavior
- Troubleshoot and consistently present solutions to technical issues related to animations
- Interact closely with animators and other technicians to maintain and improve our animation tools
- Provide hands-on support for Artists, Animators and Designers
Qualifications & Skills:
- You look back on at least three years of production experience in rigging and at least one shipped title or equivalent project work
- Strong knowledge of Maya character rigging (full body / facial) as well as character skinning and physics simulation setup (clothing / hair)
- Experience in working with game engine animation systems, in particular with the Unreal Engine 4 including Blueprint, component and general game design experience
- Experience with motion capture pipelines and version control software
- Experience in writing Python, and understand how workflows can be optimized with scripts or automation
- Self-motivation with a strong work ethic, flexibility and ability to work in a team
Plus:
- Knowledge of MayaApi, PyQt and / or Pyside