New World Interactive hiring Intermediate Environment Artist

New World Interactive hiring Intermediate Environment Artist

Studio: New World Interactive

Job Opening: Intermediate Environment Artist

Location: Canada / Fully Remote

Type: Full-Time

Responsibilities:

  • Create visually stunning, atmospheric, effective and efficient environments utilizing a modular approach
  • Create reusable modular level kits as well as tiling and trim textures
  • World building, set dressing, lighting and optimizing levels in the Unreal Engine
  • Create functional modular assets which can be shared across the project and that respect our technical and artistic constraints
  • Work closely with the Environment Art Director, Level Designers and Artists and incorporate feedback to create cohesive and believable worlds
  • Be part of feedback and review cycles that improve our quality and effectiveness
  • Ensure the technical and artistic quality of the project and communicate/collaborate effectively with team members, production and management to ensure that project goals are defined and met on time
  • Bring your ideas and experience to the team to help us make better games and create an even better workplace

Qualifications & Skills:

  • Prior experience working as an Environment Artist within the games industry
  • The ability to receive, give and apply feedback effectively
  • Experience with 3D software such as Maya, Max or Blender
  • Experience working in the Unreal Engine
  • Good understanding of efficient UV layout/Trimming and modular-level production methods
  • Knowledge of 3D sculpting packages such as Zbrush or Mudbox
  • Familiarity with the modelling process, hi-res sculpting, baking textures and material/shader setup in the Unreal Engine
  • Knowledge of the PBR material pipeline and texturing in Substance Painter and/or Designer
  • Understanding of composition and visual storytelling
  • Understanding of current game art processes, limitations and dependencies
  • Good communication skills
  • The ability to work well within a team

Software Skills:

  • Unreal Engine
  • Zbrush/Mudbox
  • Maya/Max/Blender
  • Substance Painter/Designer

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