Studio: New World Interactive
Job Opening: Intermediate Environment Artist
Location: Canada / Fully Remote
Type: Full-Time
Responsibilities:
- Create visually stunning, atmospheric, effective and efficient environments utilizing a modular approach
- Create reusable modular level kits as well as tiling and trim textures
- World building, set dressing, lighting and optimizing levels in the Unreal Engine
- Create functional modular assets which can be shared across the project and that respect our technical and artistic constraints
- Work closely with the Environment Art Director, Level Designers and Artists and incorporate feedback to create cohesive and believable worlds
- Be part of feedback and review cycles that improve our quality and effectiveness
- Ensure the technical and artistic quality of the project and communicate/collaborate effectively with team members, production and management to ensure that project goals are defined and met on time
- Bring your ideas and experience to the team to help us make better games and create an even better workplace
Qualifications & Skills:
- Prior experience working as an Environment Artist within the games industry
- The ability to receive, give and apply feedback effectively
- Experience with 3D software such as Maya, Max or Blender
- Experience working in the Unreal Engine
- Good understanding of efficient UV layout/Trimming and modular-level production methods
- Knowledge of 3D sculpting packages such as Zbrush or Mudbox
- Familiarity with the modelling process, hi-res sculpting, baking textures and material/shader setup in the Unreal Engine
- Knowledge of the PBR material pipeline and texturing in Substance Painter and/or Designer
- Understanding of composition and visual storytelling
- Understanding of current game art processes, limitations and dependencies
- Good communication skills
- The ability to work well within a team
Software Skills:
- Unreal Engine
- Zbrush/Mudbox
- Maya/Max/Blender
- Substance Painter/Designer