Studio: Naughty Dog
Job Opening: Environment Texture Artist
Location: United States
Type: Temporary
Responsibilities:
- Texture game environments using a library of materials
- Generate new materials using a proprietary in-house shader editor
- UV layout for tiling and 0-1 mapped textures
- Collaborate closely with 3D modelers and game designers
- Match art styles defined by the art director/concept art
- Manage texture and shader efficiency
- Additional responsibilities may be assigned as needed
Qualifications & Skills:
- Experience working on environments for games using Maya, or related experience/software
- Strong traditional drawing/painting skills
- Ability to sculpt and paint highly detailed 3D and 2D images
- Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types
- Ability to create proper UV layout and tiling textures for games
- Working experience with shader networks
- Working experience with baking textures from high res meshes
- Strong Maya skills
- Strong Zbrush skills
- A solid understanding of procedural texturing techniques
Apply for the Job Online: To apply, visit https://www.naughtydog.com/greenhouse/job/2167021#grnhse_app