Studio: NaturalMotion
Job Opening: Senior Animator – Star Wars
Location: Brighton/ London, UK
Type: Full-Time
Responsibilities:
- Animation Core Principles – Identifies and applies Animation Principles consistently such as “timing” and “weight”. Good understanding of human and animal body mechanics and anatomy. Good knowledge in hand keyed and motion captured animation.
- Animation Functionality – Create quality animations that integrate well with the rest of the content and ultimately works within defined gameplay requirements.
- Knowledge of game engine implementation.
- An excellent portfolio which demonstrates your ability to create strong game animations in a variety of styles.
- Passion and a good knowledge of animation, art, and games.
- Cross Discipline Communication and Collaboration – Partners with other disciplines to build consensus and direction around a common goal.
- An understanding and working knowledge of the following: art pipelines, game engines, how their work fits with other game disciplines. The ability to identify production and pipeline issues and communicate them appropriately.
- Giving and receiving feedback – Regularly contributes and engages others with constructive and specific feedback based on a growth mindset. Participate in reviews; responds to critical feedback in a professional manner.
- Technical Organization – Practice good notation, naming conventions, and archiving practices to ensure work materials are easy to locate and understandable by others.
- Prioritization, Efficiency, Time Management – Able to communicate with Leads and Production to align on big picture goals, prioritise time-sensitive or high-risk deliverables and consistently deliver to an agreed schedule.
Qualifications & Skills:
- Extensive experience working as a Senior 3D Animator in game development
- Strong proficiency with Maya
- Well-versed in cleaning up and working with motion capture data
- Experience in animation game implementation
- Self-organised and participate in team meetings
- Knowledge of Unreal and the Unreal Blueprint system
- Working with external teams
- A Passion for Games