Narrative Designer required at Techland Studio

Narrative Designer required at Techland Studio

Studio: Techland

Job Opening: Narrative Designer

Location: Warszawa/ Wrocław, Poland

Type: Full-Time

Responsibilities:

  • working with the Narrative team and other disciplines to implement, support and maintain interactive storytelling using Techland’s proprietary game engine,
  • helping conceptualise and develop new/improved narrative tools and systems,
  • implementing narrative systems, dialogue, scenes and events,
  • assisting with the creation of story, dialogue and environmental storytelling,
  • working to help maintain tools and systems that seamlessly integrate narrative into the project,
  • debugging our narrative systems and content,
  • creating and maintaining documentation relating to narrative tools and systems,
  • assisting the team in developing workflows, and pipelines across the Narrative, Quest, Animation and technical teams,
  • providing insightful and constructive feedback to writers and designers.

Qualifications & Skills:

  • relevant professional experience as a Narrative Designer, Games Writer, Level Designer and/or Gameplay Designer, with a focus on designing and implementing narrative content and/or systems,
  • a clear, intuitive understanding of the requirements for interactive storytelling, non-linear variable and branching narrative, systemic narrative practices, and game production processes,
  • experience working within engines such as Unreal, Unity or other popular game engines that support visual scripting.
  • ability to clearly express the ways that narrative and games design intersect and how story can be expressed through audio, visual and gameplay means,
  • experience in creating design documentation,
  • clear knowledge of triggers, conditions, variables, bark sets, and other narrative design tools,
  • ability to work across departments to help communicate and deliver the narrative,
  • solid written and verbal communication skills. Must be proficient in English (B2+).

Nice to Have:

  • Candidates lacking the skills/experience listed below should not be discouraged from applying. Please note that these elements may come up at the interview.
  • experience of working with proprietary engines,
  • prior experience in creating first- or third-person action games,
  • experience working with engines such as Unreal, Unity or other popular game engines that support visual scripting,
  • experience with localization, text and/or dialogue pipelines,
  • knowledge and experience with dialogue editing and management software such as Inkle, Twine, or Oasis,
  • An understanding of the demands and requirements of branching dialogue, and/or co-op open world storytelling.

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