Studio: Monokel
Job Opening: 3D Character / Creature Artist
Location: Berlin, Germany
Type: Full-Time
Responsibilities:
- Collaborate with other disciplines to create a beautiful world brimming with life: concepting, designing, creating, and implementing characters and creatures
- Model and texture the corresponding 3D assets, maintaining the quality and art style consistent across the project. If required, find elegant solutions that bridge over stylistic gaps between 2D Concept Art & final 3D
- Help build and maintain a 3D character art pipeline, improving it where possible
- Take ownership of the technical requirements for your 3D art
- Help set guidelines and best practices for other artists going forward
- Be part of the iterative design process of the game
Qualifications & Skills:
- 3+ yrs experience as a 3D artist, 1+ shipped title(s) – or equivalent experience!
- Strong proficiency in modeling and texturing 3D characters and creatures
- Strong proficiency in industry-standard 3D modeling and texturing software (e.g. Maya, Blender, Substance, Photoshop)
- Experience in creating for video game development with deep understanding of technical constraints and terminologies
- A portfolio that shows you are able to create with both personal style and consistency
Bonus Points:
- Experience with rigging 3D models
- Experience with pipelines and art implementation in Unity
- Experience with and interest in other fields and skillsets both in and outside of game development – tell us about your passion(s)!
Apply for the Job Online: To apply, send your resume to work@monokel.de