Mobile Rendering Engineer required at HandyGames

Mobile Rendering Engineer required at HandyGames

Studio: HandyGames

Job Opening: Mobile Rendering Engineer

Location: Germany, Europe

Type: Full-Time

Responsibilities:

  • Analyze and optimize PC and console games for mobile platforms
  • Optimize shaders, textures, render passes, and rendering features to improve the quality and performance of game assets
  • Evaluate potential projects for technical feasibility
  • Create and enhance tools for benchmarking, analysis, and optimization

Qualifications & Skills:

  • You have experience with Unity and/or Unreal Engine and/or other game engines
  • Confidence in working with Android/iOS is an advantage
  • You know the specifics and limitations of mobile GPUs or are you interested in learning about them
  • You are familiar with graphics APIs like Vulkan, Metal, or OpenGL
  • You have technical know-how in shader programming (HLSL/GLSL or similar)
  • You are not afraid of low-level details of a (hardware) platform
  • You already know essential debugging/profiling tools like RenderDoc, Unity Profiler, Unreal Insights, Snapdragon Profiler, or Arm Mobile Studio
  • You can familiarize yourself quickly and well with new projects and situations
  • Your self-motivation and sense of responsibility are convincing; you display a clean way of working and want to grow with us
  • Industry experience in game development is a plus
  • You have an excellent command of written and spoken English

Apply for the Job Online: To apply, send your CV to jobs@handy-games.com