Midnight Society is looking for Technical Artist

Midnight Society is looking for Technical Artist

Studio: Midnight Society

Job Opening: Technical Artist – Lighting / Rendering

Location: Remote

Type: Full Time

Responsibilities:

  • Marry creative methodologies with technical expertise to create, maintain, and polish lighting and rendering configurations that hit performance targets, maintain visual goals, and meet gameplay objectives.
  • Participate in art reviews to help identify technical lighting concerns and risks.
  • Help develop and maintain visual consistency throughout the game experience.
  • Educate team members on the effective use of lighting and rendering systems.

Qualifications & Skills:

  • 3+ years of experience as a Lighting Artist, or Technical Lighting Artist having worked through at least one full AAA production cycle.
  • Familiarity with Unreal Engine lighting and rendering systems.
  • Lighting performant spaces while developing platform scalable setups.
  • Understanding of physically based rendering, lighting, and shading techniques.
  • Working knowledge of processes and procedures used in the development of real-time art.

Plusses

  • Profiling experience in Pix, RenderDoc, or Unreal native tools
  • Demonstrable knowledge of color theory, composition in the round, and telling a story with light.
  • Familiarity working with HDR, Tonemapping, and Wide Color Gamuts.
  • Developing shaders in both node networks and code such as HLSL
  • Fine art background
  • Scripting experience in Python or similar.

animation and vfx job