Studio: Midnight Society
Job Opening: Technical Artist – Lighting / Rendering
Location: Remote
Type: Full Time
Responsibilities:
- Marry creative methodologies with technical expertise to create, maintain, and polish lighting and rendering configurations that hit performance targets, maintain visual goals, and meet gameplay objectives.
- Participate in art reviews to help identify technical lighting concerns and risks.
- Help develop and maintain visual consistency throughout the game experience.
- Educate team members on the effective use of lighting and rendering systems.
Qualifications & Skills:
- 3+ years of experience as a Lighting Artist, or Technical Lighting Artist having worked through at least one full AAA production cycle.
- Familiarity with Unreal Engine lighting and rendering systems.
- Lighting performant spaces while developing platform scalable setups.
- Understanding of physically based rendering, lighting, and shading techniques.
- Working knowledge of processes and procedures used in the development of real-time art.
Plusses
- Profiling experience in Pix, RenderDoc, or Unreal native tools
- Demonstrable knowledge of color theory, composition in the round, and telling a story with light.
- Familiarity working with HDR, Tonemapping, and Wide Color Gamuts.
- Developing shaders in both node networks and code such as HLSL
- Fine art background
- Scripting experience in Python or similar.