Gaming Studio: Sledgehammer Games
Job Opening: Mid-level Animator
Location: San Francisco Bay Area, Melbourne, Australia
Type: Full-Time
Responsibilities:
- Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.
- Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation.
- Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles.
- Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.
Qualifications & Skills:
- 3+ years professional animation experience
- 1+ shipped game title credit
- Knowledge of cinematic and motion capture editing and cleanup
- Strong animation fundamentals with a focus on human movement (timing, weight, balance)
- Ability to adapt to new tools and tech
- Fluent in Maya
- Strong problem-solving skills both technical and cross-department
- Ability to mentor Junior Animators
- Ability to think philosophically about character movement
Extra Points:
- An understanding of character creation (modeling, texturing, and rigging) is a bonus.
- An interest in participating in live previs shoots to help clarify tone, choreography and pacing for mocap actors.
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