Animator required at Sledgehammer Games

Mid-level Animator Sledgehammer Games australia

Gaming Studio: Sledgehammer Games

Job Opening: Mid-level Animator

Location: San Francisco Bay Area, Melbourne, Australia

Type: Full-Time

Responsibilities:

  • Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.
  • Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation.
  • Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles.
  • Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.

Qualifications & Skills:

  • 3+ years professional animation experience
  • 1+ shipped game title credit
  • Knowledge of cinematic and motion capture editing and cleanup
  • Strong animation fundamentals with a focus on human movement (timing, weight, balance)
  • Ability to adapt to new tools and tech
  • Fluent in Maya
  • Strong problem-solving skills both technical and cross-department
  • Ability to mentor Junior Animators
  • Ability to think philosophically about character movement

Extra Points:

  • An understanding of character creation (modeling, texturing, and rigging) is a bonus.
  • An interest in participating in live previs shoots to help clarify tone, choreography and pacing for mocap actors.

Apply for the Animator Job: To apply, fill up the form
 

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