Mid-FX Artist required at Plastic Wax Studio

Mid-FX Artist required at Plastic Wax Studio

Studio: Plastic Wax

Job Opening: Mid-FX Artist (Unreal Engine)

Location: Rhodes, Sydney, Australia

Type: Fixed Term

Responsibilities:

  • Develop particle and shader effects using Cascade or Niagara UE4.
  • Create textures, models, and shaders to build out real-time effects using Photoshop and 3D packages (Houdini, 3Ds Max or Maya)
  • Create animated textures (flipbooks) using 2D & 3D packages (Substance Designer, Houdini, etc)
  • Understanding of creating procedural and simulated FX in 3D packages such as morphing meshes, pyro and fluids to be used for real-time FX
  • Work with other departments to achieve a specific effect

Qualifications & Skills:

  • Artistic, technical and problem-solving skills
  • Technical knowledge and familiarity of game engines
  • Experience in Photoshop and 3D packages (Houdini, 3Ds Max or Maya)
  • Experience or knowledge in UE4 real-time FX systems Cascade or Niagara
  • Experience or knowledge in creating shader or texturing/surfacing FX in UE4.
  • Experience or knowledge in creating non-real-time fx like pyro and fluids using 3D packages (Houdini or others)
  • Experience or knowledge of Blueprints or programming (C++, C#, Javascript, python)
  • Ability to create assets from scratch (or using existing libraries) and match an established style.
  • Understanding of Animation
  • Excellent communication and organization skills. Ability to communicate effectively with people across multiple departments
  • Ability to work quickly and effectively to a deadline.
  • Strong work ethic
  • Must be able to work within a team, independently, and take direction well
  • A flexible approach while maintaining consistently high standards

Apply for the Job Online: To apply, email  your application to: recruitment@plasticwax.com