Studio: Plastic Wax
Job Opening: Mid-FX Artist (Unreal Engine)
Location: Rhodes, Sydney, Australia
Type: Fixed Term
Responsibilities:
- Develop particle and shader effects using Cascade or Niagara UE4.
- Create textures, models, and shaders to build out real-time effects using Photoshop and 3D packages (Houdini, 3Ds Max or Maya)
- Create animated textures (flipbooks) using 2D & 3D packages (Substance Designer, Houdini, etc)
- Understanding of creating procedural and simulated FX in 3D packages such as morphing meshes, pyro and fluids to be used for real-time FX
- Work with other departments to achieve a specific effect
Qualifications & Skills:
- Artistic, technical and problem-solving skills
- Technical knowledge and familiarity of game engines
- Experience in Photoshop and 3D packages (Houdini, 3Ds Max or Maya)
- Experience or knowledge in UE4 real-time FX systems Cascade or Niagara
- Experience or knowledge in creating shader or texturing/surfacing FX in UE4.
- Experience or knowledge in creating non-real-time fx like pyro and fluids using 3D packages (Houdini or others)
- Experience or knowledge of Blueprints or programming (C++, C#, Javascript, python)
- Ability to create assets from scratch (or using existing libraries) and match an established style.
- Understanding of Animation
- Excellent communication and organization skills. Ability to communicate effectively with people across multiple departments
- Ability to work quickly and effectively to a deadline.
- Strong work ethic
- Must be able to work within a team, independently, and take direction well
- A flexible approach while maintaining consistently high standards
Apply for the Job Online: To apply, email your application to: recruitment@plasticwax.com