Studio: Method Studios
Job Opening: Unreal Environment Artist
Location: Vancouver, BC, Canada
Type: Contract
Responsibilities:
- Understand all aspects of CG environment workflow;
- Create efficient CG environment scenes and workflows;
- Ensure that assigned shots fit in the continuity of a sequence and fulfill the vision of the VFX Supervisor;
- Ensure the quality of final shots;
- Troubleshoot technical production issues;
- Oversee and help optimize shots for rendering;
- Communicate creative and technical issues effectively;
- Work within the Method pipeline and publish tools and scripts as prescribed;
- Manage disc space to fit within quota;
- Have an ability to be adaptable when changes in priorities and schedules arise;
- Perform other miscellaneous duties as required from time-to-time by the Head of CG.
Qualifications & Skills:
- Minimum two years’ experience as a CG artist, preferably as a CG environment artist or matte painter, with a good understanding of CG model sculpting, matte painting, texturing, 3D projections, lighting, and compositing;
- Excellent artistic skills, with a particular emphasis on real-world lighting/photography an asset;
- An understanding of colour theory and LUTs;
- Good knowledge of Maya, Katana and/or possibly Houdini;
- Familiarity with Lidar processing and environment creation software such as Paint Effects, Vue, Speed Tree is an asset;
- Knowledge of one or more of the following renderers, depending on show requirements: vray, mantra, renderman;
- Demonstrable ability to communicate creative and technical thoughts and ideas;
- Able to take directions and adaptable to change;
- Skill at improvising and problem-solving.
- Good knowledge of Nuke and Photoshop;
- Understanding of PBR materials and photogrammetry;
- Knowledge of Mari;
- Tool building and scripting knowledge (Python, hscript, mel, bash).
Apply for the Job Online: To apply, visit https://methodstudios.applytojob.com/apply/cTp5Hps81z/Unreal-Environment-Artist-Method-Games