Metacore Studios is hiring a 3D Character Artist

Metacore Studios is hiring a 3D Character Artist

Studio: Metacore Studios

Job Opening: 3D Character Artist

Location: Helsinki, Finland, Europe

Type: Full-Time

Responsibilities

  • Participate in the concepting/pre-production stage, contributing to assessing feasibility and time estimation, helping with planning the production phase
  • 3D asset and character render delivery during Production
  • Ensuring the assets are in-game and look as intended during implementation.
  • Ensure that all information received for the production phase is clear, and proactively identify and address any issues or blockers before the start of production.
  • Creating high-fidelity and appealing character models, rendering, and lighting
  • Creating and implementing low poly characters, animations, costumes, props, and adhering
  • Rigging and animating characters and creatures, bringing them to life and ensuring they meet the desired level of realism and functionality
  • Collaborating closely with the 3D Art Lead, Concept Art, Story, Marketing, and other team members to understand the vision and requirements for the game’s 3D assets, and communicating the 3D production effort to the other disciplines involved
  • Collaborating with the Technical Artists and Programmers to integrate 3D assets and final characters into the game engine, and troubleshooting any technical issues that arise
  • Contributing to the creative processes of the outsourcing agencies and partners by participating in brainstorming, connecting, giving feedback on the work, and analyzing the results
  • Maintaining 3D asset libraries and documentation
  • Continuously striving to improve workflows, pipelines, and ways to work
  • Staying updated on industry trends, tools, and techniques, and continuously enhancing your skills and knowledge to deliver cutting-edge visual experiences

Qualifications & Skills:

  • Prior experience working as a Game Artist, preferably in the mobile game industry
  • Proficiency in Blender: UV mapping, texturing, shading, lighting techniques, rigging, fur and hair systems, and animations
  • Proficiency in Z-Brush and Substance Painter
  • Familiarity with Unity and its art-related features
  • Strong artistic eye and ability to create visually appealing and coherent 3D assets
  • Strong aptitude for comprehending and translating rough concepts into tangible, visually appealing designs
  • Understanding of anatomy, proportions, and motion principles
  • Strong grasp of optimisation techniques: re-topology and optimized texture creation for game assets, including LODs and texture atlases
  • Familiarity with Versioning Control Tools such as GitHub or Sourcetree.
  • Excellent communication skills, effectively articulating thoughts and questions to ensure clarity and understanding in decision-making processes
  • Strong problem-solving skills and ability to collaborate effectively within a cross-disciplinary team
  • Excellent time management and organizational skills to meet deadlines and manage multiple tasks simultaneously

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