Studio: Media.Monks
Job Opening: Lighting/Shading Artist Unreal
Location: Mexico City, Mexico
Type: Full-Time
Responsibilities:
- As an experienced Lighting- / Shading-Artist you are working on demanding projects for premium customers with the highest demands on quality and aesthetics.
- You create, manage and optimize your 3D assets for high end stills and cinematics in UE that meet the high-performance requirements of real time applications simultaneously.
- You set up and optimize your shaders and lighting in UE.
- You feel responsible to assure the best visual and technical quality of your created assets.
- You proactively support to develop our CG pipeline and workflows even further.
- As a team player you are working together with a growing number of dedicated and highly motivated CG Artists; offline and online.
Qualifications & Skills:
- At least 4 years of production experience ideally in the automotive visualization using UE.
- Experience with PBR material development.
- Additional knowledge of scripting and experience in Unreal Blueprints is very welcome.
- Used to deal with complex CGI pipelines.
- Interest in high-quality visualizations.
- Passionate about automotive projects
- Good communication and collaboration skills to work effectively within a team