Media.Monks is hiring Lighting/Shading Artist 

Media.Monks is hiring LightingShading Artist 

Studio: Media.Monks

Job Opening: Lighting/Shading Artist Unreal

Location: Mexico City, Mexico

Type: Full-Time

Responsibilities:

  • As an experienced Lighting- / Shading-Artist you are working on demanding projects for  premium customers with the highest demands on quality and aesthetics.
  • You create, manage and optimize your 3D assets for high end stills and cinematics in UE that meet the high-performance requirements of real time applications simultaneously.
  • You set up and optimize your shaders and lighting in UE.
  • You feel responsible to assure the best visual and technical quality of your created assets.
  • You proactively support to develop our CG pipeline and workflows even further.
  • As a team player you are working together with a growing number of dedicated and highly motivated CG Artists; offline and online.

Qualifications & Skills:

  • At least 4 years of production experience ideally in the automotive visualization using UE.
  • Experience with PBR material development.
  • Additional knowledge of scripting and experience in Unreal Blueprints is very welcome.
  • Used to deal with complex CGI pipelines.
  • Interest in high-quality visualizations.
  • Passionate about automotive projects
  • Good communication and collaboration skills to work effectively within a team

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