Material And Textures Artist required at Black Shamrock

Material And Textures Artist required at Black Shamrock

Studio: Black Shamrock

Job Opening: Material And Textures Artist

Location: DublinCounty DublinIreland

Type: Full-Time

Responsibilities:

  • Create high quality textures and physically based materials for use in real time rendering
  • Understanding requirements from key concept art to develop material library
  • Work closely with environment artists and lighters to understand the context of their needs
  • Understand game’s visual language and adapt work accordingly
  • Deliver work in accordance with the project’s artistic direction, and ensure unified look and consistent quality across the project
  • Update your work based on feedback, and technical engine requirements

Qualifications & Skills:

  • Comprehensive understanding of PBR pipelines
  • Expert knowledge of procedural smart material creation in Substance Designer and Painter
  • Good knowledge of sculpting in Zbrush and baking textures (tiling and otherwise)
  • Proficient in one DCC (3DS Max/Maya/Blender)
  • Ability to tweak and adjust textures within Photoshop
  • Working knowledge of shader creation within Unreal
  • Flexibility to work with multiple art disciplines to achieve the best results (Prop Art, Character Art, Environment Art, Lighting team)
  • A strong portfolio showcasing your work
  • A good understanding of art fundamentals
  • Be proactive and self-motivated, work without direct supervision
  • Experience with photogrammetry is a bonus

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