Studio: Bungie
Job Opening: Marathon Weapons Designer (Mid To Senior)
Location: United States/Remote
Type: Full-Time
Responsibilities:
- Creatively drive compelling second-to-second PvP gameplay experiences
- Collaboratively design, implement, and balance weapons
- Make the gameplay experience accessible to as many people as possible
- Work with audio, effects and animation artists to make in-game cause and effect clear to players
- Drive to develop well-understood goals that match the creative direction of the game
- Help refine, develop, and create team processes to drive alignment and collaboration
Qualifications & Skills:
- Previous experience as a Gameplay Systems Designer (or similar) on a shipped, high-quality game, especially if combat and PvP-focused
- Extensive technical experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
- Demonstrable understanding of how second-to-second action games work and why people play them
- Clear history of collaboration with designers, artists, programmers, audio professionals, quality assurance, and producers to achieve a common goal
- Ability to creatively align with the team and then take initiative locally and externally
- Social intelligence, great interpersonal skills, and empathy for creative teams
- Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
- Understanding of animation principles, ability to talk anticipation, follow-through, character, and the fundamentals of camera and control
- Ability to deliver and receive feedback on design in a constructive and positive way
- Experience with many modes of online play
For Senior level candidates, in addition to the above skills, we are targeting:
- Demonstrable leadership experience, such as unifying teams, mentoring, and promoting best practices
- Experience delegating ownership of work when necessary
- Ability to work on problems of diverse scope where analysis of situations requires evaluation
- Ability to own large-scale systems and improve workflows and discipline craft
Nice to Have:
- Portfolio demonstrating the drive to make great feeling action gameplay
- Experience successfully leading interdisciplinary teams through several game development cycles