Studio: Bungie
Job Opening: Marathon Lighting Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Develop and maintain lighting in our games in a manner that is consistent with Art Direction
- Drive lighting for game worlds, dynamic/scripted lighting, character, and hard surface object light rigs
- Work with the tools and engine departments to prototype and test new lighting technology
- Work with Design stakeholders to ensure gameplay needs are met
- Stay informed on new developments in rendering, particularly about lighting, atmosphere, and surfaces
- Provide constructive feedback to production artists who are working on lighting-related tasks
Qualifications & Skills:
- Strong understanding and sense in lighting, shadow, and color to create a visually engaging piece
- Ability to follow and adapt to a wide range of design references to achieve lighting expectations
- Experience in lighting characters and environments, interior & exterior, different times of day, etc. With various lighting techniques and tools
- Understanding of composition and the ability to enhance mood through lighting
- Experience with materials/shaders and an understanding of their relationship with light
- Competent 3d modeling / texturing skills (ie. light fixtures / practical support for light sources)
- Wide understanding of lighting/rendering technologies
- Strong organizational and communication skills
- Comfortable working in a collaborative environment, taking direction from Art Director/Leads, and working with others on problem-solving