Marathon Lighting Artist is required at Bungie

Bungie is looking for Lighting Artists

Studio: Bungie

Job Opening: Marathon Lighting Artist

Location: Remote

Type: Full-Time

Responsibilities:

  • Develop and maintain lighting in our games in a manner that is consistent with Art Direction 
  • Drive lighting for game worlds, dynamic/scripted lighting, character, and hard surface object light rigs 
  • Work with the tools and engine departments to prototype and test new lighting technology 
  • Work with Design stakeholders to ensure gameplay needs are met 
  • Stay informed on new developments in rendering, particularly about lighting, atmosphere, and surfaces
  • Provide constructive feedback to production artists who are working on lighting-related tasks

Qualifications & Skills:

  • Strong understanding and sense in lighting, shadow, and color to create a visually engaging piece 
  • Ability to follow and adapt to a wide range of design references to achieve lighting expectations 
  • Experience in lighting characters and environments, interior & exterior, different times of day, etc. With various lighting techniques and tools 
  • Understanding of composition and the ability to enhance mood through lighting 
  • Experience with materials/shaders and an understanding of their relationship with light 
  • Competent 3d modeling / texturing skills (ie. light fixtures / practical support for light sources) 
  • Wide understanding of lighting/rendering technologies 
  • Strong organizational and communication skills 
  • Comfortable working in a collaborative environment, taking direction from Art Director/Leads, and working with others on problem-solving 

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