Studio: Magic Media
Job Opening: Lead 3D Environment Artist
Location: Remote
Type: Full-time
Responsibilities:
- Lead and mentor a team of artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback
- Create a diverse range of high-quality environment assets, from sculpting to implementing in the engine
- Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals’ workloads are manageable and the team’s deliverables can be completed on schedule
- Work with clients in upholding their artistic vision and ensuring outgoing work is technically sound and meets technical standards
- Partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints
- Help continue to expand the capabilities of the Environment Art team through training, team building, refinements of process and techniques, and candidate recruiting and hiring
- Create pipeline and workflow documentation for the department as well as specific projects in need
- Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team
- Engage in technical and aesthetic problem-solving efforts through to completion
- Be proactive about elevating your team’s concerns to the larger team and making sure that your discipline is well represented
- Help work with recruiting exceptionally talented artists onto a team and helping them to learn and grow through mentorship and coaching
Qualifications & Skills:
- An accomplished artist with 6+ years of experience within the environment art discipline with 2+ years of experience as a Lead Environment Artist in game development
- Strong understanding of modern game engines, specifically Unreal, a must
- Expert knowledge of spatial design, composition, lighting, and detail hierarchy
- Exceptional sculpting and modeling skills for generating organic and hard surface environments assets
- Comprehensive knowledge of multiple major 3D and 2D packages such as Maya, Blender, Substance Painter/Designer, Photoshop, etc
- Demonstrated experience creating PBR textures and a strong understanding of the PBR texturing workflow
- Deep technical knowledge of modern pipelines, workflows, and techniques for developing environments with clean topology
- Experience working in multiple phases of game development – early prototyping through launch
- Passionate about mentoring others to further develop their artistic and technical skill sets and are excited about managing, leading, and continuing to grow a world-class environment art team
- Excellent organization, time management, and communication skills
- You have a great team spirit and are proactive
- Professional working English proficiency
Note: Applications for this role must include a portfolio/reel (or link to a portfolio/reel). Applications that do not have this information will not be considered.