Magic Media is hiring Lead 3D Environment Artist

Magic Media is hiring Lead 3D Environment Artist

Studio: Magic Media

Job Opening: Lead 3D Environment Artist

Location: Remote

Type: Full-time

Responsibilities:

  • Lead and mentor a team of artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback 
  • Create a diverse range of high-quality environment assets, from sculpting to implementing in the engine 
  • Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals’ workloads are manageable and the team’s deliverables can be completed on schedule 
  • Work with clients in upholding their artistic vision and ensuring outgoing work is technically sound and meets technical standards 
  • Partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints 
  • Help continue to expand the capabilities of the Environment Art team through training, team building, refinements of process and techniques, and candidate recruiting and hiring 
  • Create pipeline and workflow documentation for the department as well as specific projects in need 
  • Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team 
  • Engage in technical and aesthetic problem-solving efforts through to completion 
  • Be proactive about elevating your team’s concerns to the larger team and making sure that your discipline is well represented 
  • Help work with recruiting exceptionally talented artists onto a team and helping them to learn and grow through mentorship and coaching 

Qualifications & Skills:

  • An accomplished artist with 6+ years of experience within the environment art discipline with 2+ years of experience as a Lead Environment Artist in game development 
  • Strong understanding of modern game engines, specifically Unreal, a must 
  • Expert knowledge of spatial design, composition, lighting, and detail hierarchy 
  • Exceptional sculpting and modeling skills for generating organic and hard surface environments assets 
  • Comprehensive knowledge of multiple major 3D and 2D packages such as Maya, Blender, Substance Painter/Designer, Photoshop, etc 
  • Demonstrated experience creating PBR textures and a strong understanding of the PBR texturing workflow 
  • Deep technical knowledge of modern pipelines, workflows, and techniques for developing environments with clean topology 
  • Experience working in multiple phases of game development – early prototyping through launch 
  • Passionate about mentoring others to further develop their artistic and technical skill sets and are excited about managing, leading, and continuing to grow a world-class environment art team 
  • Excellent organization, time management, and communication skills
  • You have a great team spirit and are proactive 
  • Professional working English proficiency

Note: Applications for this role must include a portfolio/reel (or link to a portfolio/reel). Applications that do not have this information will not be considered.

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