Studio: Airship Interactive
Job Opening: Senior Technical Artist
Location: Manchester, UK / Hybrid
Type: Permanent / Full-Time
Responsibilities:
- Creating simulations and procedural geometry in Houdini.
- Implementing Houdini simulations and tools into the game pipeline.
- Working independently and as well as working closely with various departments within art, animation and production.
- Optimizing results to fit game performance constraints.
- Able to demonstrate knowledge of AI within games, including AI tools for improving efficiency, level design, system-driven object placement, erosion and other areas of procedural, parametric and AI solutions.
- Proactively look for opportunities to improve workflow processes by scripting solutions to common problems across all services.
- Build tools to improve the pipeline for asset creation, both in-engine and in 3D software packages.
Qualifications & Skills:
- Deep understanding of Houdini procedural modeling and content creation.
- Experience with particles, destructions, and simulation.
- Experience with photogrammetry (3D Scanning).
- Understanding and being able to optimize for game performance limitations.
- Experience with exchanging data with game engines (models, textures, simulations).
- Working with Blender, Shaderforge, Unreal Engine, Procedural Geometry creation with Substance3D, Geometry Nodes, AI Upressing techniques, and image synthesis.
- An excellent understanding of 3D hierarchical/transformation concepts and tree structures.
Desirable:
- Passion for technical implementation and tool development.
- Passion for video games and understanding of their future, both from an industry and a technical standpoint.
- Previous experience with released titles
- Examples of showcasing the above
Apply for the Job Online: To apply, send your CV to talent@airshipinteractive.com