Studio: BeamNG
Job Opening: VFX / Unreal engine Programmer
Location: Bremen, Germany
Type: Full-Time
Responsibilities:
- First point of contact for VFX-related topics
- Support content developers/artists with solving technical problems and workflow issues
- Collaborate with the stakeholders, team leads to ensure the VFX projects are aligned with our vision
- Help us drive the development of our plugin tools for compositors
- Maintain seamless periodic communication and keep the art-development teams updated to avoid friction within the teams
- Identify blockers and produce quality work within the technical constraints of the project
- Research and develop new technologies for enhancing the visual quality or solving artistic challenges
Qualifications & Skills:
- Experience developing plugins for motion graphics and video applications (Blender, Houdini, etc) in the VFX tool chain
- Proven professional experience with a minimum of 2+ years in C++
- Ability to work with Unreal engine 5
- Ability to work and collaborate in cross-functional teams with engineers, artists, and management teams
- Excellent communication skills in English, able to convey complex information in a clear and suitable manner to a diverse audience
- Ability to think critically, understand complexities, and support day-to-day workflow
- Ambitious and desire to learn, enjoy the fun challenges of a unique physics engine simulation game: like us