Studio: Union VFX
Job Opening: Lighting Artist
Type: Full-Time
Responsibilities:
- Ability to execute a broad range of VFX tasks, focussing on, lighting & rendering.
- Lighting and rendering shots for comp.
- Ability to composite shots in a basic manner to ensure correct handoff to 2D.
- Lighting (matching real-world scenarios, setting up CG lighting and light rigs).
- Scene assembly for shots or assets as required, including characters and animation.
- Collaborate with supervisors, team members and production staff to effectively and efficiently meet client expectations.
- Work closely with CG Leads/VFX Supervisors to help define a specific look, problem solve, predict where issues may lie and proactively seek out solutions as needed.
- Advising and mentoring Junior Artists.
- Managing workload and workflow to deadline and creative requirements.
Qualifications & Skills:
- Strong knowledge and experience of complex visual effects, CG tools and how they fit into the CG pipeline.
- Current knowledge of creative techniques and the ability to adapt them to meet project requirements.
- Able to collaborate with teams and communicate creative and technical thoughts and ideas clearly.
- A creative problem solver who is organised and able to multi-task and prioritise.
- Able to take direction and feedback positively and maturely and is critical of their own work.
- A positive can do approach and takes responsibility to deliver the final shot/sequence on schedule.
- Experience using Shotgrid or similar project management tool.
- Strong experience using 3D software ie. Houdini, Maya, Katana, Nuke.
- Experience of Arnold, Renderman, VRay or similar raytracing renderers.
- Knowledge of Python and/or Mel scripting is a bonus.
- A great eye for detail and an accurate perception of form, scale and proportion.
- Strong understanding of light, colour, and composition.
- High standard of quality control.
- Able to solve creative problems using simple, efficient techniques, share ideas with teammates, and ability to produce rapid iterations based on notes.
- Be comfortable with both the creative and technical aspects of CG work.
- Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output.
- Comfortable with a wide range of software used to create high-quality digital environments.
- Inspire a culture of creative innovation.