Lighting Artist required at Union VFX

Lighting Artist required at Union VFX

Studio: Union VFX

Job Opening: Lighting Artist

Type: Full-Time

Responsibilities:

  • Ability to execute a broad range of VFX tasks, focussing on, lighting & rendering.
  • Lighting and rendering shots for comp.
  • Ability to composite shots in a basic manner to ensure correct handoff to 2D.
  • Lighting (matching real-world scenarios, setting up CG lighting and light rigs).
  • Scene assembly for shots or assets as required, including characters and animation.
  • Collaborate with supervisors, team members and production staff to effectively and efficiently meet client expectations.
  • Work closely with CG Leads/VFX Supervisors to help define a specific look, problem solve, predict where issues may lie and proactively seek out solutions as needed.
  • Advising and mentoring Junior Artists.
  • Managing workload and workflow to deadline and creative requirements.

Qualifications & Skills:

  • Strong knowledge and experience of complex visual effects, CG tools and how they fit into the CG pipeline.
  • Current knowledge of creative techniques and the ability to adapt them to meet project requirements.
  • Able to collaborate with teams and communicate creative and technical thoughts and ideas clearly.
  • A creative problem solver who is organised and able to multi-task and prioritise.
  • Able to take direction and feedback positively and maturely and is critical of their own work.
  • A positive can do approach and takes responsibility to deliver the final shot/sequence on schedule.
  • Experience using Shotgrid or similar project management tool.
  • Strong experience using 3D software ie. Houdini, Maya, Katana, Nuke.
  • Experience of Arnold, Renderman, VRay or similar raytracing renderers.
  • Knowledge of Python and/or Mel scripting is a bonus.
  • A great eye for detail and an accurate perception of form, scale and proportion.
  • Strong understanding of light, colour, and composition.
  • High standard of quality control.
  • Able to solve creative problems using simple, efficient techniques, share ideas with teammates, and ability to produce rapid iterations based on notes.
  • ​Be comfortable with both the creative and technical aspects of CG work.
  • ​Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output.
  • ​Comfortable with a wide range of software used to create high-quality digital environments.
  • ​​Inspire a culture of creative innovation.

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