Lighting Artist required at Sledgehammer Games

Lighting Artist required at Sledgehammer Games

Studio: Sledgehammer Games

Job Opening: Lighting Artist

Location: Guildford, United Kingdom

Type: Full-Time

Responsibilities

  • Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director. 
  • Ensure that lighting assets meet runtime and disk budgeting requirements. 
  • Anticipate, identify, and report any potential production problems and communicate those to the Lead. 
  • Work collaboratively with other departments: Character, VFX, and especially Environment Art. 
  • Work independently and with other leads and directors to create an optimal lighting pipeline for the product.
  • Stay current with industry lighting techniques. 
  • Work with rendering engineers to push our engine further. 
  • Creation of the sky dome and cloud assets. 
  • Find creative ways to set industry standards.
  • Create workflows and best practices for the lighting team.
  • Mentor other Lighting artists, and help build an environment of creativity, trust, and excellence.

Qualifications & Skills:

  • Extensive prior experience in a Lighting role, with prior experience gained in the gaming industry. 
  • Excellent working knowledge of Maya and Photoshop or equivalent. 
  • In-depth knowledge of physically based lighting. 
  • Strong understanding of advanced lighting fundamentals. 
  • Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections, etc. 
  • Proven track record of leading and inspiring teams. 
  • Understanding of composition and the ability to enhance mood with lighting. 
  • Effectively use color grading and post effects to enhance the final image. 
  • Working knowledge of industry standard rendering concepts and processes. 
  • Experienced with Unreal, Unity, or other proprietary engines. 
  • Experience with PBR & HDR lighting.  
  • Familiarity with ray tracing/path tracing systems.
  • Ability to use AI as a development tool.
  • Experience with one or more scripting/programming languages. 
  • Experience with Houdini.
  • Knowledge of photography principles and image correction techniques. 
  • Experience playing Call of Duty or similar FPS games

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