Studio: Romero Games
Job Opening: Lighting Artist
Location: Galway, Ireland
Type: Full-Time
Responsibilities:
- Own the lighting for environments including cinematics, interior and exterior, ensuring they align with the game’s artistic vision
- Develop and implement lighting setups that enhance atmosphere, mood, and readability while maintaining performance standards
- Collaborate closely with the Design, Art, Programming, and Production teams
- Understand and balance artistic goals with technical constraints, ensuring lighting fits within performance budgets
- Utilize Unreal Engine 5’s lighting tools, including Lumen, Ray Tracing, and Global Illumination, to create realistic and dynamic lighting
- Troubleshoot and debug lighting issues, working closely with Tech Art and Engineering teams to resolve rendering challenges
- Contribute to the development of best practices, documentation, and workflow improvements for the lighting pipeline
Qualifications & Skills:
- A strong portfolio demonstrating high-quality lighting in real-time AAA games or other real-time projects
- At least 3 years of professional experience in game development, with a focus on lighting
- Proficiency in Unreal Engine 4/5, particularly Lumen, Ray Tracing, and Volumetric Lighting
- A deep understanding of color theory, light physics, and cinematic lighting principles
- Familiarity with HDR, LUTs, exposure settings, and tone mapping for realistic lighting
- A passion for storytelling through lighting, creating immersive and atmospheric experiences
- Working knowledge of Blueprints, Material Editor, and post-processing effects in Unreal Engine
- Excellent communication and problem-solving skills with a proactive mindset
Apply for the Job Online: To apply, send your CV to jobs@romerogames.com